tag:blogger.com,1999:blog-7536539613012956241.post6624371744926593017..comments2023-10-25T06:31:38.906-07:00Comments on Hobby At All Costs!: Local 40k League: My next project has been decided!Wallshammerhttp://www.blogger.com/profile/14543135205443601567noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7536539613012956241.post-6374469778676447082011-10-23T07:54:55.716-07:002011-10-23T07:54:55.716-07:00Yeah, lack of rhinos seemed a bit of a detriment a...Yeah, lack of rhinos seemed a bit of a detriment as they definitely slowed me down.<br /><br />The scouts/storm always work brilliantly (well, except the one game) when I've tried them. I just make sure to assault the right units normally and they get the job done.<br /><br />Thanks for the advice for sure.<br /><br />Any thoughts on drop pods? I have 2 already (and a rhino) that I could build and use. Perhaps a third so I can drop 2 squads where I want and use a homer for the third. Yes... I got lots of crap.Wallshammerhttps://www.blogger.com/profile/14543135205443601567noreply@blogger.comtag:blogger.com,1999:blog-7536539613012956241.post-75147781467017892562011-10-23T03:26:56.199-07:002011-10-23T03:26:56.199-07:00First off, remember that this is just my opinion, ...First off, remember that this is just my opinion, I'm not looking to kick the theme out of your army or anything, by all means, play what you like, thats what this game is all about ;-)<br /><br />I'd like to ask, are you sure you want to be foot-slogging the Marines? This makes them terribly slow and vulnerable.<br /><br />Keep the bolt pistol for the Librarian, it gives him an extra attack in assault.<br /><br />I don't really see the point of Scouts in a Storm, how do they work with the rest of your army? Like I said in my other reply, the only use I can see for them if you make them cloaked snipers with a MotF...<br /><br />Anyway, first I'd drop the scouts and the Storm. Then, why get extra armor on your Pred? Why would it need to drive if it can't shoot for a turn? Those points can be better spent imo. I'd also replace the Sgt.'s plasma-pistol and replace it with a combi-weapon.<br /><br />With the free points, I've managed to squeeze out the following:<br /><br />Librarian: Might of the Ancients, Force Dome<br /><br />Tactical squad 1: 10 Marines, Flamer, Missile Launcher, Sgt with PF and combi-flamer, Rhino.<br /><br />Tactical squad 2: 10 Marines, Plasmagan, Missile Launcher, Sgt with PF and combi-plasma, Rhino.<br /><br />Tactical squad 3: 10 Marines, Meltagun, Missile Launcher, Sgt with PF and combi-melta, Rhino.<br /><br />Predator: HB sponsons, Storm Bolter<br /><br />Land Speeder: Multi-Melta, Heavy Flamer<br /><br />The flamer/combi-flamer Tactical Squad can combat-squad so the Missile Launcher and 4 guys stay behind and shoot missiles, and the Librarian and the remainder of the squad can go in the Rhino.<br /><br />The other 2 squads could be combat-squadding as well, but be careful when playing killpoints, because theyre worth double points when you split them.<br /><br />Hope this helps!Not So Great Wolfhttps://www.blogger.com/profile/13644171303171212596noreply@blogger.com