So today I am going to try and list that will either work wonders or fail miserably. As the title suggests, it's all mounted Empire. Not Bretonnians, but rather knightly orders and pistoliers and such... and no warmachines!
Arch Lector: General, Barded Mount, Great Weapon, Van Horstmann's Speculum, Armor of Destiny.
*He'll go in my big unit of knights. Rerolls plus the ability to fairly solidly go against powerful characters 1 on 1. At LD9 he's definitely the anchor in the line.
Wizard Lord: Level 4, Horse, Dispel Scroll, Seed of Rebirth
*I am not really sure which Lore to take, so hopefully can see after a couple trials which is best. I am thinking, at the moment, Life or Heavens. He'll hide off with a fast cav unit, out of trouble.
Captain: BSB, Barded Mount, Crown of Command, Enchanted Shield
*The other important cog of the big knight bus. He'll make them stubborn and add some fightiness. Plus, you can't leave home without a BSB!
Captain: Pegasus, Lance, Pistol, Charmed Shield, Aldred's Casket of Sorcery
*My dirtiness! He flies around, steals magic and harasses. Plus he's pretty darn tough in his own rights, especially on a flank or rear charge. He can take out most single flanking units and warmachines all on his own.
Warrior Priest: Barded Mount, Shield, Sword of Might, Ruby Ring of Ruin
*I had toyed with having a second wizard instead of the priest, but this one I can put in with the Inner Circle Knights for some extra kick. And he practically is a level 1 fire mage with the ring.
15 Knights: Full Command, Standard of Discipline
*The Bus! The standard gives a LD10 bubble around them, plus they're stubborn with the BSB.
10 Inner Circle Knights: Full Command, Banner of Eternal Flame
*The other hard unit. These guys can effectively shut down any Hydra or Hellpit they face, plus are super tough on their own
5 Knights: Musician, Standard, Great Weapons
*My flanking unit. I shall treat them as almost a detachment to the other units, swooping into flanks where needed. They SHOULD hit really hard as well
5 Pistoliers: Musician
*My favorite Empire harassement unit. Just a pain in the ass to deal with. Very fast, can shoot, can flee and redirect.
*That's right, no musician. They're a "get into place and shoot" unit so if they're fleeing it's because they're in trouble anyways. My caster will likely go here.
So no warmachines. No big steadfast blocks. No crossbows or guns. A VERY different way of playing Empire then I normally do. I am trying them out against Vampires and another army today (that army TBA). I will be sure to bring back reports of how they did, but since alot of my list is not painted, will not suffer pictures on you. A battle report w/ pictures, with unpainted models is just the most silly thing ever anyways.
I have the tools to deal with things, just have to really play smart, get my charges right. Deployment and the movement phase will be everything for me with this army. I need to get the charges I want. I expect that refused flanks shall be my friend here. Make them have to swing over to me so I can isolate units.
News at 11.